Win the endgame.

When most of the pieces have gone, the game is far from over. Learn the checkmates every player must know, how a king walks a pawn home, and why rook endings matter so much.

  • Improving
  • Lesson 5 of 8
  • 2 videos · 15 boards
01 / Basic checkmates

Basic checkmates

Win a queen or a rook and you should win the game. These three mates turn that extra piece into a full point. Start with the easiest: two rooks.

Two rooks: the ladder

The simplest mate to learn. The rooks take turns: one checks the king, the other guards the row so he can’t come back. Rung by rung, he is pushed to the edge.

Watch

Two rooks mate

Your move

Finish the ladder

Queen and king

Once you can mate with a rook, the queen is easy. She can drive the king to the edge all by herself, using the shrinking box. Then bring your own king over to help.

Watch

Queen and king mate

Your move

Four ways to win

Rook and king

Two things to remember when you mate with one rook:

  1. The king can only be mated on the edge of the board.
  2. Your king and rook must work together as a team. The rook makes a box, the king helps squeeze it.
Watch

The shrinking box

Your move

Close the box

Play video: Rook and king against king
Rook and king against king Watch the whole method again, step by step.
02 / King and pawn endings

King and pawn endings

King and pawn against king comes up all the time if a game is played out. Whether it is a win or a draw often depends on one move. Learn these and you will never throw away a won ending.

King in front

Your king walks in front of the pawn and shepherds it home. A pawn on its own usually gets caught.

The opposition

Kings face each other with one square between them. Whoever does not have to move has the opposition, and usually wins the fight.

Rook’s pawns draw

A pawn on the a- or h-file is much harder to win with. The defending king hides in the corner.

Mind the stalemate

Pushing the pawn too early can leave the enemy king with no moves. That throws the win away.

An easy win

Watch

Endgame 1: the king escorts the pawn

An easy win for White. The king shepherds the pawn home via b6, b7 and b8, and Black can only watch.

White wins, whoever moves first

Watch

2a: Black to move

1…Kg8 2.Ke7 and White shepherds the pawn home.
Watch

2b: White to move

1.Ke6 Ke8 2.f6 Kf8 3.f7 Kg7 4.Ke7 and the pawn queens.

Where most players go wrong

Now you are Black, the side trying to draw. Only one move saves the game. Can you find it?

Your move

Save the draw

Watch

3a: the right way

Black goes straight back with 1…Kf8 2.Ke6 Ke8 3.f7+ Kf8 4.Kf6, drawn by stalemate.
Watch

3b: the wrong way

If Black plays 1…Ke8 instead, then 2.Ke6 Kf8 3.f7 Kg7 4.Ke7 and White shepherds the pawn home.

The rook’s pawn

Watch

Endgame 4: stuck in the corner

A pawn on the a- or h-file gives the defender far better drawing chances. White has the same set-up as Endgame 2 but can make no progress: 1.Kb6 Kb8 2.a6 Ka8 3.a7 is stalemate!

Taking the opposition

Your move

Grab the opposition

Watch

King and c6 pawn: the full line

03 / Rook endings

Rook endings

As you play stronger opponents, more of your games will be decided in rook endings. You may not meet many yet, but once you start playing in leagues and weekend congresses that will change.

Up to 50%of grandmaster tournament games end in a rook ending
14 squaresa rook controls on an empty board, on a1 or on e4

In a complicated middlegame you will often get the chance to swap pieces and head for the endgame. Many times that will be a rook ending, where the pawns and the position of the kings matter just as much as the rooks.

Rook rules

  1. The rook is a long-range piece. It needs open files and ranks to be strong.
  2. Rooks go behind passed pawns: behind your own to push them, behind your opponent’s to stop them.
  3. Cut the enemy king off. A rook on a file or rank can keep the king away from the action.
  4. Check from a distance. Long-range checks stop the king or pawn advancing and can force a draw by repetition.
  5. Defend from the third rank. Blocking on your third rank is often the way to make your opponent push their passed pawn one step too far.
04 / Challenge

Challenge: bishop and knight mate

The hardest of the basic mates. You can only force mate in a corner the same colour as your bishop, and you have 50 moves to do it. Try this once you are confident with the others.

Play video: Checkmate with king, bishop and knight against a lone king
Checkmate with king, bishop and knight against a lone king Advanced
Practise with a coach

Try it over the board on Saturday.

Our coaches go through these ideas in every session. Bring your questions, and your notation sheet.

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